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ScheduleEntityRemoval
Syntax
C++
int ScheduleEntityRemoval(IFunctionHandler * pH, ScriptHandle entityId, float timer, bool visibility);
Parameters 
Description 
ScriptHandle entityId 
Entity identifier. 
float timer 
Float value for the time of the entity removal. 
bool visibility 
Removal visibility. 

Syntax: GameRules.ScheduleEntityRemoval( ScriptHandle entityId, float timer, bool visibility ) 

Schedules the removal of the specified entity. 

 

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