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ScheduleEntityRespawn
Syntax
C++
int ScheduleEntityRespawn(IFunctionHandler * pH, ScriptHandle entityId, bool unique, float timer);
Parameters 
Description 
ScriptHandle entityId 
Entity identifier. 
bool unique 
True to have a unique respawn, false otherwise. 
float timer 
Float value for the respawning time. 

Syntax: GameRules.ScheduleEntityRespawn( ScriptHandle entityId, bool unique, float timer ) 

Schedules a respawning of the specified entity. 

 

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