Parameters |
Description |
ScriptHandle entityId |
Entity identifier. |
bool unique |
True to have a unique respawn, false otherwise. |
float timer |
Float value for the respawning time. |
Syntax: GameRules.ScheduleEntityRespawn( ScriptHandle entityId, bool unique, float timer )
Schedules a respawning of the specified entity.
Copyright (c) 2012. All rights reserved.
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