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Parameters |
Description |
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ScriptHandle entityId |
Entity identifier. |
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bool unique |
True to have a unique respawn, false otherwise. |
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float timer |
Float value for the respawning time. |
Syntax: GameRules.ScheduleEntityRespawn( ScriptHandle entityId, bool unique, float timer )
Schedules a respawning of the specified entity.
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Copyright (c) 2012. All rights reserved.
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