Warhorse ScripBind documentation
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CanHuntAttack
Syntax
C++
virtual int CanHuntAttack(IFunctionHandler * pH, ScriptHandle victimEntityId);
Parameters 
Description 
ScriptHandle victimEntityId 
entity on horse
 

Syntax: Actor.CanHuntAttack(EntityId victimEntityId) 

Find out if we actor is allowed to hunt attack from run

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