Warhorse ScripBind documentation
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CanHorsePullDown
Syntax
C++
virtual int CanHorsePullDown(IFunctionHandler * pH, ScriptHandle victimEntityId);
Parameters 
Description 
ScriptHandle victimEntityId 
entity on horse
 

Syntax: Actor.CanHorsePullDown(EntityId victimEntityId) 

Find out if we actor is allowed to pull down another actor from horse

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