Warhorse ScripBind documentation
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CanLoot
Syntax
C++
virtual int CanLoot(IFunctionHandler * pH, ScriptHandle victimEntityId);
Parameters 
Description 
ScriptHandle victimEntityId 
entity to loot
 

Syntax: Actor.CanLoot(EntityId victimEntityId) 

Returns true if actor can loot vitimEntintyId

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