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SetUnitProperties
Syntax
C++
int SetUnitProperties(IFunctionHandler * pH);
Parameters 
Description 
entityId 
entity id 
unitProperties 
binary mask of unit properties type for which the attack is requested (in the form of UPR_* + UPR* i.e. UPR_COMBAT_GROUND + UPR_COMBAT_FLIGHT) see IAgent.h for definition of unit properties UPR_* 

Syntax: AI.SetUnitProperties( entityId, unitProperties ) 

Sets the leader knowledge about the units combat capabilities. The leader will be found based on the group id of the entity.

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