Parameters |
Description |
entityId |
AI's entity id |
bUseSecondary |
TRUE to use the secondary weapon SetUseSecondaryVehicleWeapon |
Syntax: AI.SetUseSecondaryVehicleWeapon(entityId, bUseSecondary)
Sets if the AI should use the secondary weapon when firing from a vehicle gunner seat if possible
Copyright (c) 2012. All rights reserved.
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