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PlayReadabilitySound
Syntax
C++
int PlayReadabilitySound(IFunctionHandler * pH);
Parameters 
Description 
entityId 
AI's entity id 
soundName 
the name of the readability sound signal to play stopPreviousSounds (Optional) - TRUE if any currently playing readability should be stopped in favor of this one responseDelayMin (Optional) - Minimum (or exact, if no maximum) delay for the Response readability to play repsonseDelayMax (Optional) - Maximum delay for the Response readability to play 

Syntax: AI.PlayReadabilitySound(entityId, soundName) 

Plays readability sound on the AI agent. This call does not do any filtering like playing readability using signals.

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