Parameters |
Description |
entityId |
AI's entity id |
soundName |
the name of the readability sound signal to play stopPreviousSounds (Optional) - TRUE if any currently playing readability should be stopped in favor of this one responseDelayMin (Optional) - Minimum (or exact, if no maximum) delay for the Response readability to play repsonseDelayMax (Optional) - Maximum delay for the Response readability to play |
Syntax: AI.PlayReadabilitySound(entityId, soundName)
Plays readability sound on the AI agent. This call does not do any filtering like playing readability using signals.
Copyright (c) 2012. All rights reserved.
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