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Parameters |
Description |
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pShooterEntity |
Shooter ID. |
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pTargetEntity |
Target ID. |
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damage |
Hit damage. |
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damageType |
Hit damage type. |
Syntax: AI.ProcessBalancedDamage(pShooterEntity, pTargetEntity, damage, damageType)
Processes balanced damage.
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Copyright (c) 2012. All rights reserved.
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