Parameters |
Description |
pShooterEntity |
Shooter ID. |
pTargetEntity |
Target ID. |
damage |
Hit damage. |
damageType |
Hit damage type. |
Syntax: AI.ProcessBalancedDamage(pShooterEntity, pTargetEntity, damage, damageType)
Processes balanced damage.
Copyright (c) 2012. All rights reserved.
|