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Parameters |
Description |
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int teamId |
Team identifier. |
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const char * objective |
Objective name. |
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int status |
Status. |
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ScriptHandle entityId |
Entity identifier. |
Syntax: GameRules.AddObjective( int teamId, const char *objective, int status, ScriptHandle entityId )
Adds an objective for the specified team with the specified status.
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Copyright (c) 2012. All rights reserved.
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