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AddMinimapEntity
Syntax
C++
int AddMinimapEntity(IFunctionHandler * pH, ScriptHandle entityId, int type, float lifetime);
Parameters 
Description 
ScriptHandle entityId 
Entity identifier. 
int type 
float lifetime 

Syntax: GameRules.AddMinimapEntity( ScriptHandle entityId, int type, float lifetime ) 

Adds a mipmap entity. 

 

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