Warhorse ScripBind documentation
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GetCloseColliderParts
Syntax
C++
virtual int GetCloseColliderParts(IFunctionHandler * pH, int characterSlot, Vec3 hitPos, float radius);
Parameters 
Description 
Vec3 hitPos 
Position of the hit. 
float radius 
Radius of the hit effect. 

Syntax: Actor.GetCloseColliderParts( int characterSlot, Vec3 hitPos, float radius ) 

Gets the closer collider parts. 

 

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