Warhorse ScripBind documentation
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CanDaze
Syntax
C++
virtual int CanKnockOut(IFunctionHandler * pH, ScriptHandle victimEntityId);
Parameters 
Description 
ScriptHandle victimEntityId 
entity to daze
 

Syntax: Actor.CanKnockOut(EntityId victimEntityId) 

Find out if actor is allowed to knock out given entity

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