Warhorse ScripBind documentation
ContentsIndexHome
PreviousUpNext
CameraShake
Syntax
C++
virtual int CameraShake(IFunctionHandler * pH, float amount, float duration, float frequency, Vec3 pos);
Parameters 
Description 
float amount 
Amount of the shake movement. 
float duration 
Duration of the shake movement. 
float frequency 
Frequency of the shake movement. 
Vec3 pos 
Position of the shake movement. 

Syntax: Actor.CameraShake( float amount,float duration,float frequency,Vec3 pos ) 

Applies a shake movement to the camera.

Copyright (c) 2012. All rights reserved.