Warhorse ScripBind documentation
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CScriptBind_Entity::AwakeCharacterPhysics Method
Syntax
C++
int AwakeCharacterPhysics(IFunctionHandler* pH, int nSlot, const char* sRootBoneName, int nAwake);

!

Entity.AwakeCharacterPhysics( nSlot, sRootBoneName, nAwake )

 

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