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CScriptBind_AI::GetBehaviorBlackBoard Method
Syntax
C++
int GetBehaviorBlackBoard(IFunctionHandler* pH);
Parameters 
Description 
entityId or entityName 
some kind of AIActors's identifier 

! black board - if there was one ! nil - Otherwise !

!

AI.GetBehaviorBlackBoard( entity )

! retrieves given AIActor current behaviour's black board (a Lua table).!  

!  

GetBehaviorBlackBoard

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