Warhorse ScripBind documentation
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AddSaveLock
Syntax
C++
int AddSaveLock(IFunctionHandler * pH, const char* lockName, const char* uiDescription);
Parameters 
Description 
const char* lockName 
id of lock. 
const char* uiDescription 
UI description. If empty: default UI description is displayed 

Syntax: Game.AddSaveLock( lockName, uiDescription ) 

Disable save

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