Parameters |
Description |
int nSlot |
Slot identifier. |
const char * sFilename |
CGF geometry file name. ! Load a static object @param sFileName File name of the .cgf file @param nPos Number of the slot for the character (Zero for first 1st person weapons, one for 3rd person weapons) @see CScriptBindEntity::StartAnimation |
Syntax: Entity.LoadObject( nSlot, sFilename )
Load CGF geometry into the entity slot.
Copyright (c) 2012. All rights reserved.
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