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ForceGameObjectUpdate
Syntax
C++
int ForceGameObjectUpdate(IFunctionHandler * pH, ScriptHandle entityId, bool force);
Parameters 
Description 
ScriptHandle entityId 
Identifier for the entity. 
bool force 
True to force the update, false otherwise. 

Syntax: Action.ForceGameObjectUpdate( entityId, force ) 

Forces the game object to be updated. 

 

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