Warhorse ScripBind documentation
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SetPathToFollow
Syntax
C++
int SetPathToFollow(IFunctionHandler * pH);
Parameters 
Description 
entityId 
AI's entity id 
pathName 
(string) name of the path to set to be followed.
 

Syntax: AI.SetPathToFollow(entityId, pathName) 

Set the name of the path to be used in 'followpath' goal operation.

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