Parameters |
Description |
entityId |
AI's entity id which group is determined bHostileOnly (optional) - filter only hostile targets in group bLiveOnly (optional) - filter only live targets in group (entities) |
Syntax: AI.GetGroupTarget( entityId [,bHostileOnly [,bLiveOnly]] )
Returns the most threatening attention target amongst the agents in the given entity's group (see IAgent.h for definition of alert status)
Copyright (c) 2012. All rights reserved.
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