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GetGroupTarget
Syntax
C++
int GetGroupTarget(IFunctionHandler * pH);
Parameters 
Description 
entityId 
AI's entity id which group is determined bHostileOnly (optional) - filter only hostile targets in group bLiveOnly (optional) - filter only live targets in group (entities)
 

Syntax: AI.GetGroupTarget( entityId [,bHostileOnly [,bLiveOnly]] ) 

Returns the most threatening attention target amongst the agents in the given entity's group (see IAgent.h for definition of alert status)

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