Warhorse ScripBind documentation
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GetGroupCount
Syntax
C++
int GetGroupCount(IFunctionHandler * pH);
Parameters 
Description 
entityId 
AI's entity id or groupId - AI's group id 
flags 
combination of following flags: 
GROUP_ALL 
Returns all agents in the group (default). 
GROUP_ENABLED 
Returns only the count of enabled agents (exclusive with all). 
GROUP_MAX 
Returns the maximum number of agents during the game (can be combined with all or enabled). 
type 
allows to filter to return only specific AI objects by type (cannot be used in together with GROUP_MAX flag). 

group members count 

 

Syntax: AI.GetGroupCount( entityId, flags, type ) 

returns the given entity's group members count

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