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Parameters |
Description |
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entityId |
AI's entity id which group/leader is determined |
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unitProperties |
binary mask of unit properties type for which the attack is requested (in the form of UPR_* + UPR* i.e. UPR_COMBAT_GROUND + UPR_COMBAT_FLIGHT) see IAgent.h for definition of unit properties UPR_* |
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returnPos |
returned average position |
Syntax: AI.GetGroupAveragePosition( entityId, properties, returnPos )
gets the average position of the (leader's) group members
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Copyright (c) 2012. All rights reserved.
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