Warhorse ScripBind documentation
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AddFormationPointFixed
Syntax
C++
int AddFormationPointFixed(IFunctionHandler * pH);
Parameters 
Description 
name 
name of the formation descriptor 
sightangle 
angle of sight of the node (-180,180; 0 = the guy looks forward) x, y, z - offset from formation owner 
unit_class 
class of soldier (see eSoldierClass definition in IAgent.h)
 

Syntax: AI.AddFormationPointFixed(name, sightangle, x, y, z [,unit_class]) 

Adds a node with a fixed offset to a formation descriptor

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