include/DetourModKit/input_codes.hpp
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| 1 | #ifndef DETOURMODKIT_INPUT_CODES_HPP | ||
| 2 | #define DETOURMODKIT_INPUT_CODES_HPP | ||
| 3 | |||
| 4 | /** | ||
| 5 | * @file input_codes.hpp | ||
| 6 | * @brief Unified input code types for keyboard, mouse, and gamepad inputs. | ||
| 7 | * @details Provides a tagged InputCode type that identifies both the device source and button/key code, along with | ||
| 8 | * named key resolution for human-readable configuration strings. Gamepad codes correspond to XInput button | ||
| 9 | * masks. | ||
| 10 | */ | ||
| 11 | |||
| 12 | #include <cstdint> | ||
| 13 | #include <functional> | ||
| 14 | #include <optional> | ||
| 15 | #include <string> | ||
| 16 | #include <string_view> | ||
| 17 | |||
| 18 | namespace DetourModKit | ||
| 19 | { | ||
| 20 | /** | ||
| 21 | * @enum InputSource | ||
| 22 | * @brief Identifies the device type for an input code. | ||
| 23 | */ | ||
| 24 | enum class InputSource : uint8_t | ||
| 25 | { | ||
| 26 | Keyboard, | ||
| 27 | Mouse, | ||
| 28 | Gamepad, | ||
| 29 | MouseWheel | ||
| 30 | }; | ||
| 31 | |||
| 32 | /** | ||
| 33 | * @brief Converts an InputSource enum to its string representation. | ||
| 34 | * @param source The InputSource enum value. | ||
| 35 | * @return std::string_view String representation of the source. | ||
| 36 | */ | ||
| 37 | 9 | [[nodiscard]] constexpr std::string_view input_source_to_string(InputSource source) noexcept | |
| 38 | { | ||
| 39 |
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9 | switch (source) |
| 40 | { | ||
| 41 | 1 | case InputSource::Keyboard: | |
| 42 | 1 | return "Keyboard"; | |
| 43 | 3 | case InputSource::Mouse: | |
| 44 | 3 | return "Mouse"; | |
| 45 | 2 | case InputSource::Gamepad: | |
| 46 | 2 | return "Gamepad"; | |
| 47 | 2 | case InputSource::MouseWheel: | |
| 48 | 2 | return "MouseWheel"; | |
| 49 | } | ||
| 50 | 1 | return "Unknown"; | |
| 51 | } | ||
| 52 | |||
| 53 | /** | ||
| 54 | * @struct InputCode | ||
| 55 | * @brief A tagged input identifier combining a device source and a button/key code. | ||
| 56 | * @details For Keyboard and Mouse sources, the code is a Windows Virtual Key code (usable with GetAsyncKeyState). | ||
| 57 | * For Gamepad, the code is an XInput button bitmask or a synthetic trigger identifier (see GamepadCode). | ||
| 58 | * For MouseWheel, the code is a WheelCode direction identifier; the wheel is an event with no polled key | ||
| 59 | * state, so it is captured by the input layer's window-procedure hook and surfaced as a momentary | ||
| 60 | * per-direction pulse (trigger-only, never a held modifier). | ||
| 61 | */ | ||
| 62 | struct InputCode | ||
| 63 | { | ||
| 64 | 764 | InputSource source = InputSource::Keyboard; | |
| 65 | 304 | int code = 0; | |
| 66 | |||
| 67 |
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764 | constexpr bool operator==(const InputCode &) const noexcept = default; |
| 68 | }; | ||
| 69 | |||
| 70 | /** | ||
| 71 | * @brief Hash functor for InputCode, enabling use in unordered containers. | ||
| 72 | */ | ||
| 73 | struct InputCodeHash | ||
| 74 | { | ||
| 75 | 4727 | std::size_t operator()(const InputCode &ic) const noexcept | |
| 76 | { | ||
| 77 | 4727 | return std::hash<int>{}(ic.code) ^ (std::hash<uint8_t>{}(static_cast<uint8_t>(ic.source)) << 16); | |
| 78 | } | ||
| 79 | }; | ||
| 80 | |||
| 81 | /** | ||
| 82 | * @brief Creates a keyboard InputCode from a Windows Virtual Key code. | ||
| 83 | * @param vk The VK code (e.g., 0x41 for 'A'). | ||
| 84 | * @return InputCode Tagged as Keyboard. | ||
| 85 | */ | ||
| 86 | 1424 | [[nodiscard]] constexpr InputCode keyboard_key(int vk) noexcept | |
| 87 | { | ||
| 88 | 1424 | return {InputSource::Keyboard, vk}; | |
| 89 | } | ||
| 90 | |||
| 91 | /** | ||
| 92 | * @brief Creates a mouse InputCode from a Windows Virtual Key code. | ||
| 93 | * @param vk The VK code (e.g., 0x01 for VK_LBUTTON). | ||
| 94 | * @return InputCode Tagged as Mouse. | ||
| 95 | */ | ||
| 96 | 10 | [[nodiscard]] constexpr InputCode mouse_button(int vk) noexcept | |
| 97 | { | ||
| 98 | 10 | return {InputSource::Mouse, vk}; | |
| 99 | } | ||
| 100 | |||
| 101 | /** | ||
| 102 | * @brief Creates a gamepad InputCode from an XInput button code. | ||
| 103 | * @param code The XInput button mask or synthetic trigger code (see GamepadCode). | ||
| 104 | * @return InputCode Tagged as Gamepad. | ||
| 105 | */ | ||
| 106 | 29 | [[nodiscard]] constexpr InputCode gamepad_button(int code) noexcept | |
| 107 | { | ||
| 108 | 29 | return {InputSource::Gamepad, code}; | |
| 109 | } | ||
| 110 | |||
| 111 | /** | ||
| 112 | * @brief Creates a mouse-wheel InputCode from a wheel direction code. | ||
| 113 | * @param code The wheel direction identifier (see WheelCode). | ||
| 114 | * @return InputCode Tagged as MouseWheel. | ||
| 115 | */ | ||
| 116 | 11 | [[nodiscard]] constexpr InputCode mouse_wheel(int code) noexcept | |
| 117 | { | ||
| 118 | 11 | return {InputSource::MouseWheel, code}; | |
| 119 | } | ||
| 120 | |||
| 121 | /** | ||
| 122 | * @namespace GamepadCode | ||
| 123 | * @brief XInput-compatible gamepad button codes and synthetic analog identifiers. | ||
| 124 | * @details Digital button codes match XInput XINPUT_GAMEPAD_* bitmask values. LeftTrigger/RightTrigger and | ||
| 125 | * thumbstick direction codes are synthetic identifiers for analog inputs treated as digital with | ||
| 126 | * configurable deadzone thresholds. | ||
| 127 | */ | ||
| 128 | namespace GamepadCode | ||
| 129 | { | ||
| 130 | inline constexpr int DpadUp = 0x0001; | ||
| 131 | inline constexpr int DpadDown = 0x0002; | ||
| 132 | inline constexpr int DpadLeft = 0x0004; | ||
| 133 | inline constexpr int DpadRight = 0x0008; | ||
| 134 | inline constexpr int Start = 0x0010; | ||
| 135 | inline constexpr int Back = 0x0020; | ||
| 136 | inline constexpr int LeftStick = 0x0040; | ||
| 137 | inline constexpr int RightStick = 0x0080; | ||
| 138 | inline constexpr int LeftBumper = 0x0100; | ||
| 139 | inline constexpr int RightBumper = 0x0200; | ||
| 140 | inline constexpr int A = 0x1000; | ||
| 141 | inline constexpr int B = 0x2000; | ||
| 142 | inline constexpr int X = 0x4000; | ||
| 143 | inline constexpr int Y = 0x8000; | ||
| 144 | |||
| 145 | /// Synthetic codes for analog triggers treated as digital inputs. | ||
| 146 | inline constexpr int LeftTrigger = 0x10000; | ||
| 147 | inline constexpr int RightTrigger = 0x10001; | ||
| 148 | |||
| 149 | /** | ||
| 150 | * @brief Synthetic codes for thumbstick axes treated as digital inputs. | ||
| 151 | * @details Each direction fires when the axis exceeds the stick deadzone threshold. | ||
| 152 | */ | ||
| 153 | inline constexpr int LeftStickUp = 0x10002; | ||
| 154 | inline constexpr int LeftStickDown = 0x10003; | ||
| 155 | inline constexpr int LeftStickLeft = 0x10004; | ||
| 156 | inline constexpr int LeftStickRight = 0x10005; | ||
| 157 | inline constexpr int RightStickUp = 0x10006; | ||
| 158 | inline constexpr int RightStickDown = 0x10007; | ||
| 159 | inline constexpr int RightStickLeft = 0x10008; | ||
| 160 | inline constexpr int RightStickRight = 0x10009; | ||
| 161 | |||
| 162 | /// Default analog trigger threshold (0-255 range, values above are "pressed"). | ||
| 163 | inline constexpr int TriggerThreshold = 30; | ||
| 164 | |||
| 165 | /** | ||
| 166 | * @brief Default thumbstick deadzone threshold (0-32767 range). | ||
| 167 | * @details Matches XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE (7849). | ||
| 168 | */ | ||
| 169 | inline constexpr int StickThreshold = 7849; | ||
| 170 | } // namespace GamepadCode | ||
| 171 | |||
| 172 | /** | ||
| 173 | * @namespace WheelCode | ||
| 174 | * @brief Mouse-wheel direction identifiers used by InputSource::MouseWheel codes. | ||
| 175 | * @details Values are 1-based and dense so the input layer can map a code to a zero-based direction index with | ||
| 176 | * `code - WheelCode::Up`. Up/Down are the vertical wheel; Left/Right are the horizontal (tilt) wheel. | ||
| 177 | */ | ||
| 178 | namespace WheelCode | ||
| 179 | { | ||
| 180 | inline constexpr int Up = 1; | ||
| 181 | inline constexpr int Down = 2; | ||
| 182 | inline constexpr int Left = 3; | ||
| 183 | inline constexpr int Right = 4; | ||
| 184 | } // namespace WheelCode | ||
| 185 | |||
| 186 | /** | ||
| 187 | * @brief Attempts to resolve a human-readable name to an InputCode. | ||
| 188 | * @details Performs case-insensitive matching against a built-in table of known key, mouse button, and gamepad | ||
| 189 | * button names. | ||
| 190 | * | ||
| 191 | * Recognized name formats: | ||
| 192 | * - Keyboard: "A"-"Z", "0"-"9", "F1"-"F24", "Ctrl", "Shift", "Alt", | ||
| 193 | * "Space", "Enter", "Escape", "Tab", "Backspace", Windows/menu keys ("LWin", "RWin", "Apps"), and OEM | ||
| 194 | * punctuation ("Grave"/"Backtick"/"Tilde", "Semicolon", "Comma", "Period", "Slash", etc.) | ||
| 195 | * - Mouse: "Mouse1" (left) through "Mouse5" (XButton2) | ||
| 196 | * - Mouse wheel: "WheelUp", "WheelDown", "WheelLeft", "WheelRight" | ||
| 197 | * - Gamepad: "Gamepad_A", "Gamepad_B", "Gamepad_LB", "Gamepad_LT", etc. | ||
| 198 | * - Source-tagged hex (the inverse of format_input_code's off-table form): "Mouse:0xFE", | ||
| 199 | * "Gamepad:0x800", "MouseWheel:0x9", "Keyboard:0xFF". | ||
| 200 | * | ||
| 201 | * @param name The input name to resolve. | ||
| 202 | * @return std::optional<InputCode> The resolved code, or std::nullopt if unrecognized. | ||
| 203 | */ | ||
| 204 | [[nodiscard]] std::optional<InputCode> parse_input_name(std::string_view name); | ||
| 205 | |||
| 206 | /** | ||
| 207 | * @brief Returns a human-readable name for an InputCode, if one exists. | ||
| 208 | * @param code The input code to look up. | ||
| 209 | * @return std::string_view The canonical name, or an empty view if not in the table. | ||
| 210 | */ | ||
| 211 | [[nodiscard]] std::string_view input_code_to_name(const InputCode &code); | ||
| 212 | |||
| 213 | /** | ||
| 214 | * @brief Formats an InputCode as a human-readable string. | ||
| 215 | * @details Returns the canonical name if the code is in the lookup table. Off-table codes fall back to hex: a | ||
| 216 | * Keyboard code emits bare hex ("0x72"), while any other source is tagged with its device name | ||
| 217 | * ("Mouse:0xFE", "Gamepad:0x800") so the source is not lost and parse_input_name can reconstruct the same | ||
| 218 | * code on a config round-trip. Untagged bare hex always parses back as Keyboard. | ||
| 219 | * @param code The input code to format. | ||
| 220 | * @return std::string Formatted string. | ||
| 221 | */ | ||
| 222 | [[nodiscard]] std::string format_input_code(const InputCode &code); | ||
| 223 | |||
| 224 | } // namespace DetourModKit | ||
| 225 | |||
| 226 | #endif // DETOURMODKIT_INPUT_CODES_HPP | ||
| 227 |