include/DetourModKit/input_codes.hpp
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| 1 | #ifndef DETOURMODKIT_INPUT_CODES_HPP | ||
| 2 | #define DETOURMODKIT_INPUT_CODES_HPP | ||
| 3 | |||
| 4 | /** | ||
| 5 | * @file input_codes.hpp | ||
| 6 | * @brief Tagged input codes for keyboard, mouse, mouse-wheel, and gamepad inputs, with named-key resolution. | ||
| 7 | * @details Each PascalCase constant in GamepadCode and WheelCode also has an UPPER_SNAKE_CASE spelling with the same | ||
| 8 | * value. Both spellings are public API. | ||
| 9 | */ | ||
| 10 | |||
| 11 | #include <cstdint> | ||
| 12 | #include <functional> | ||
| 13 | #include <optional> | ||
| 14 | #include <string> | ||
| 15 | #include <string_view> | ||
| 16 | |||
| 17 | namespace DetourModKit | ||
| 18 | { | ||
| 19 | /** @brief Identifies the device type for an input code. */ | ||
| 20 | enum class InputSource : std::uint8_t | ||
| 21 | { | ||
| 22 | Keyboard, | ||
| 23 | Mouse, | ||
| 24 | Gamepad, | ||
| 25 | MouseWheel | ||
| 26 | }; | ||
| 27 | |||
| 28 | /** @brief Returns the enumerator name of @p source, or "Unknown" for a value outside the enum. */ | ||
| 29 | 9 | [[nodiscard]] constexpr std::string_view input_source_to_string(InputSource source) noexcept | |
| 30 | { | ||
| 31 | 9 | switch (source) | |
| 32 | { | ||
| 33 | 1 | case InputSource::Keyboard: | |
| 34 | 1 | return "Keyboard"; | |
| 35 | 3 | case InputSource::Mouse: | |
| 36 | 3 | return "Mouse"; | |
| 37 | 2 | case InputSource::Gamepad: | |
| 38 | 2 | return "Gamepad"; | |
| 39 | 2 | case InputSource::MouseWheel: | |
| 40 | 2 | return "MouseWheel"; | |
| 41 | } | ||
| 42 | 1 | return "Unknown"; | |
| 43 | } | ||
| 44 | |||
| 45 | /** | ||
| 46 | * @brief A tagged input identifier: a device source and a button or key code. | ||
| 47 | * @details A Keyboard or Mouse code is a Windows virtual-key code, usable with GetAsyncKeyState. A Gamepad code is | ||
| 48 | * an XInput button bitmask or a synthetic GamepadCode identifier. A MouseWheel code is a WheelCode | ||
| 49 | * direction. It fires at most one momentary pulse per whole notch of queue-delivered wheel input and | ||
| 50 | * never acts as a held modifier. `input::Input::WheelBackend` documents the capture scope. | ||
| 51 | */ | ||
| 52 | struct InputCode | ||
| 53 | { | ||
| 54 | 1544 | InputSource source = InputSource::Keyboard; | |
| 55 | 1024 | int code = 0; | |
| 56 | |||
| 57 | 1544 | constexpr bool operator==(const InputCode &) const noexcept = default; | |
| 58 | }; | ||
| 59 | |||
| 60 | /** @brief Hash functor for InputCode keys in unordered containers. */ | ||
| 61 | struct InputCodeHash | ||
| 62 | { | ||
| 63 | 5830 | std::size_t operator()(const InputCode &ic) const noexcept | |
| 64 | { | ||
| 65 | 5830 | return std::hash<int>{}(ic.code) ^ (std::hash<std::uint8_t>{}(static_cast<std::uint8_t>(ic.source)) << 16); | |
| 66 | } | ||
| 67 | }; | ||
| 68 | |||
| 69 | /** @brief Creates a Keyboard InputCode from a Windows virtual-key code, for example 0x41 for 'A'. */ | ||
| 70 | 1851 | [[nodiscard]] constexpr InputCode keyboard_key(int vk) noexcept | |
| 71 | { | ||
| 72 | 1851 | return {InputSource::Keyboard, vk}; | |
| 73 | } | ||
| 74 | |||
| 75 | /** @brief Creates a Mouse InputCode from a Windows virtual-key code, for example 0x01 for VK_LBUTTON. */ | ||
| 76 | 10 | [[nodiscard]] constexpr InputCode mouse_button(int vk) noexcept | |
| 77 | { | ||
| 78 | 10 | return {InputSource::Mouse, vk}; | |
| 79 | } | ||
| 80 | |||
| 81 | /** @brief Creates a Gamepad InputCode from an XInput button mask or a synthetic GamepadCode identifier. */ | ||
| 82 | 268 | [[nodiscard]] constexpr InputCode gamepad_button(int code) noexcept | |
| 83 | { | ||
| 84 | 268 | return {InputSource::Gamepad, code}; | |
| 85 | } | ||
| 86 | |||
| 87 | /** @brief Creates a MouseWheel InputCode from a WheelCode direction. */ | ||
| 88 | 13 | [[nodiscard]] constexpr InputCode mouse_wheel(int code) noexcept | |
| 89 | { | ||
| 90 | 13 | return {InputSource::MouseWheel, code}; | |
| 91 | } | ||
| 92 | |||
| 93 | /** @brief Button codes equal XINPUT_GAMEPAD_* bitmasks. Trigger and stick-direction codes are synthetic. */ | ||
| 94 | namespace GamepadCode | ||
| 95 | { | ||
| 96 | inline constexpr int DpadUp = 0x0001; | ||
| 97 | inline constexpr int DpadDown = 0x0002; | ||
| 98 | inline constexpr int DpadLeft = 0x0004; | ||
| 99 | inline constexpr int DpadRight = 0x0008; | ||
| 100 | inline constexpr int Start = 0x0010; | ||
| 101 | inline constexpr int Back = 0x0020; | ||
| 102 | inline constexpr int LeftStick = 0x0040; | ||
| 103 | inline constexpr int RightStick = 0x0080; | ||
| 104 | inline constexpr int LeftBumper = 0x0100; | ||
| 105 | inline constexpr int RightBumper = 0x0200; | ||
| 106 | inline constexpr int A = 0x1000; | ||
| 107 | inline constexpr int B = 0x2000; | ||
| 108 | inline constexpr int X = 0x4000; | ||
| 109 | inline constexpr int Y = 0x8000; | ||
| 110 | |||
| 111 | /// Synthetic codes for analog triggers treated as digital inputs. | ||
| 112 | inline constexpr int LeftTrigger = 0x10000; | ||
| 113 | inline constexpr int RightTrigger = 0x10001; | ||
| 114 | |||
| 115 | /** @brief Synthetic thumbstick codes. Each fires when its axis exceeds the stick deadzone threshold. */ | ||
| 116 | inline constexpr int LeftStickUp = 0x10002; | ||
| 117 | inline constexpr int LeftStickDown = 0x10003; | ||
| 118 | inline constexpr int LeftStickLeft = 0x10004; | ||
| 119 | inline constexpr int LeftStickRight = 0x10005; | ||
| 120 | inline constexpr int RightStickUp = 0x10006; | ||
| 121 | inline constexpr int RightStickDown = 0x10007; | ||
| 122 | inline constexpr int RightStickLeft = 0x10008; | ||
| 123 | inline constexpr int RightStickRight = 0x10009; | ||
| 124 | |||
| 125 | /// Default of `input::Input::Settings::trigger_threshold` (0 to 255 range). A trigger fires above the setting. | ||
| 126 | inline constexpr int TriggerThreshold = 30; | ||
| 127 | |||
| 128 | /** @brief Default stick deadzone threshold (0 to 32767 range), equal to XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE. */ | ||
| 129 | inline constexpr int StickThreshold = 7849; | ||
| 130 | |||
| 131 | // A, B, X, and Y are identical in both spellings. | ||
| 132 | inline constexpr int DPAD_UP = DpadUp; | ||
| 133 | inline constexpr int DPAD_DOWN = DpadDown; | ||
| 134 | inline constexpr int DPAD_LEFT = DpadLeft; | ||
| 135 | inline constexpr int DPAD_RIGHT = DpadRight; | ||
| 136 | inline constexpr int START = Start; | ||
| 137 | inline constexpr int BACK = Back; | ||
| 138 | inline constexpr int LEFT_STICK = LeftStick; | ||
| 139 | inline constexpr int RIGHT_STICK = RightStick; | ||
| 140 | inline constexpr int LEFT_BUMPER = LeftBumper; | ||
| 141 | inline constexpr int RIGHT_BUMPER = RightBumper; | ||
| 142 | inline constexpr int LEFT_TRIGGER = LeftTrigger; | ||
| 143 | inline constexpr int RIGHT_TRIGGER = RightTrigger; | ||
| 144 | inline constexpr int LEFT_STICK_UP = LeftStickUp; | ||
| 145 | inline constexpr int LEFT_STICK_DOWN = LeftStickDown; | ||
| 146 | inline constexpr int LEFT_STICK_LEFT = LeftStickLeft; | ||
| 147 | inline constexpr int LEFT_STICK_RIGHT = LeftStickRight; | ||
| 148 | inline constexpr int RIGHT_STICK_UP = RightStickUp; | ||
| 149 | inline constexpr int RIGHT_STICK_DOWN = RightStickDown; | ||
| 150 | inline constexpr int RIGHT_STICK_LEFT = RightStickLeft; | ||
| 151 | inline constexpr int RIGHT_STICK_RIGHT = RightStickRight; | ||
| 152 | inline constexpr int TRIGGER_THRESHOLD = TriggerThreshold; | ||
| 153 | inline constexpr int STICK_THRESHOLD = StickThreshold; | ||
| 154 | } // namespace GamepadCode | ||
| 155 | |||
| 156 | /** | ||
| 157 | * @brief Mouse-wheel direction identifiers for InputSource::MouseWheel codes. | ||
| 158 | * @details Values are 1-based and dense, so `code - WheelCode::Up` is a zero-based direction index. Up and Down | ||
| 159 | * are the vertical wheel. Left and Right are the horizontal (tilt) wheel. | ||
| 160 | */ | ||
| 161 | namespace WheelCode | ||
| 162 | { | ||
| 163 | inline constexpr int Up = 1; | ||
| 164 | inline constexpr int Down = 2; | ||
| 165 | inline constexpr int Left = 3; | ||
| 166 | inline constexpr int Right = 4; | ||
| 167 | |||
| 168 | inline constexpr int UP = Up; | ||
| 169 | inline constexpr int DOWN = Down; | ||
| 170 | inline constexpr int LEFT = Left; | ||
| 171 | inline constexpr int RIGHT = Right; | ||
| 172 | } // namespace WheelCode | ||
| 173 | |||
| 174 | /** | ||
| 175 | * @brief Resolves a human-readable input name to an InputCode, case-insensitively. | ||
| 176 | * @details Recognized name formats: | ||
| 177 | * - Keyboard: "A" through "Z", "0" through "9", "F1" through "F24", "Ctrl", "Shift", "Alt", "Space", | ||
| 178 | * "Enter", "Escape", "Tab", "Backspace", "LWin", "RWin", "Apps", and others. | ||
| 179 | * - OEM punctuation: "Grave"/"Backtick"/"Tilde", "Semicolon", "Comma", "Period", "Slash", and others. | ||
| 180 | * - Mouse: "Mouse1" (left) through "Mouse5" (XButton2). | ||
| 181 | * - Mouse wheel: "WheelUp", "WheelDown", "WheelLeft", "WheelRight". | ||
| 182 | * - Gamepad: "Gamepad_A", "Gamepad_B", "Gamepad_LB", "Gamepad_LT", and others. | ||
| 183 | * - Source-tagged hex: "Mouse:0xFE", "Gamepad:0x800", "MouseWheel:0x9", "Keyboard:0xFF". | ||
| 184 | * @return The resolved code, or std::nullopt for an unrecognized name or a bare hex token such as "0xFF". | ||
| 185 | */ | ||
| 186 | [[nodiscard]] std::optional<InputCode> parse_input_name(std::string_view name); | ||
| 187 | |||
| 188 | /** @brief Returns the canonical name of @p code, or an empty view if the name table has no entry for it. */ | ||
| 189 | [[nodiscard]] std::string_view input_code_to_name(const InputCode &code); | ||
| 190 | |||
| 191 | /** | ||
| 192 | * @brief Formats an InputCode as a human-readable string. | ||
| 193 | * @details Returns the canonical name if the name table has one. An off-table Keyboard code formats as bare hex | ||
| 194 | * ("0xFF"). Any other off-table code formats as source-tagged hex ("Mouse:0xFE"). parse_input_name reads | ||
| 195 | * the tagged form back, and config::bind_combos reads bare hex back as a Keyboard code. | ||
| 196 | */ | ||
| 197 | [[nodiscard]] std::string format_input_code(const InputCode &code); | ||
| 198 | |||
| 199 | } // namespace DetourModKit | ||
| 200 | |||
| 201 | #endif // DETOURMODKIT_INPUT_CODES_HPP | ||
| 202 |