include/DetourModKit/input.hpp
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| 1 | #ifndef DETOURMODKIT_INPUT_HPP | ||
| 2 | #define DETOURMODKIT_INPUT_HPP | ||
| 3 | |||
| 4 | #include "DetourModKit/input_codes.hpp" | ||
| 5 | #include "DetourModKit/config.hpp" | ||
| 6 | |||
| 7 | #include <atomic> | ||
| 8 | #include <chrono> | ||
| 9 | #include <condition_variable> | ||
| 10 | #include <cstdint> | ||
| 11 | #include <functional> | ||
| 12 | #include <memory> | ||
| 13 | #include <mutex> | ||
| 14 | #include <string> | ||
| 15 | #include <string_view> | ||
| 16 | #include <thread> | ||
| 17 | #include <unordered_map> | ||
| 18 | #include <unordered_set> | ||
| 19 | #include <vector> | ||
| 20 | |||
| 21 | namespace DetourModKit | ||
| 22 | { | ||
| 23 | /** | ||
| 24 | * @enum InputMode | ||
| 25 | * @brief Defines how a registered key binding is triggered. | ||
| 26 | */ | ||
| 27 | enum class InputMode | ||
| 28 | { | ||
| 29 | Press, | ||
| 30 | Hold | ||
| 31 | }; | ||
| 32 | |||
| 33 | /** | ||
| 34 | * @brief Converts an InputMode enum to its string representation. | ||
| 35 | * @param mode The InputMode enum value. | ||
| 36 | * @return std::string_view String representation of the mode. | ||
| 37 | */ | ||
| 38 | 28 | constexpr std::string_view input_mode_to_string(InputMode mode) | |
| 39 | { | ||
| 40 |
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28 | switch (mode) |
| 41 | { | ||
| 42 | 21 | case InputMode::Press: | |
| 43 | 21 | return "Press"; | |
| 44 | 7 | case InputMode::Hold: | |
| 45 | 7 | return "Hold"; | |
| 46 | } | ||
| 47 | ✗ | return "Unknown"; | |
| 48 | } | ||
| 49 | |||
| 50 | // Input system configuration defaults | ||
| 51 | inline constexpr std::chrono::milliseconds DEFAULT_POLL_INTERVAL{16}; | ||
| 52 | inline constexpr std::chrono::milliseconds MIN_POLL_INTERVAL{1}; | ||
| 53 | inline constexpr std::chrono::milliseconds MAX_POLL_INTERVAL{1000}; | ||
| 54 | |||
| 55 | /** | ||
| 56 | * @struct InputBinding | ||
| 57 | * @brief Describes a single input-to-action binding. | ||
| 58 | * @details Holds the action name, input codes, modifier codes, input mode, | ||
| 59 | * and callbacks. For Press mode, the press callback fires on key-down edge. | ||
| 60 | * For Hold mode, the state callback fires with true on press and false on | ||
| 61 | * release (including during shutdown for active holds). | ||
| 62 | * | ||
| 63 | * The keys vector uses OR logic: any single input triggers the binding. | ||
| 64 | * The modifiers vector uses AND logic: all modifiers must be held | ||
| 65 | * simultaneously for the binding to activate. Modifier matching is | ||
| 66 | * strict: any key that appears as a modifier in *any* registered | ||
| 67 | * binding will block bindings that do not list it as a required | ||
| 68 | * modifier. This prevents "V" from firing when "Shift+V" is pressed. | ||
| 69 | * | ||
| 70 | * Each InputCode identifies both the device source (keyboard, mouse, | ||
| 71 | * gamepad) and the button/key code. All codes within a binding should | ||
| 72 | * be from the same device group (keyboard/mouse or gamepad). | ||
| 73 | * | ||
| 74 | * @warning Callbacks are invoked on the polling thread. They must not capture references | ||
| 75 | * or pointers to objects whose lifetime may end before shutdown() completes. | ||
| 76 | * Callbacks should execute quickly to avoid degrading the effective poll rate. | ||
| 77 | */ | ||
| 78 | struct InputBinding | ||
| 79 | { | ||
| 80 | std::string name; | ||
| 81 | std::vector<InputCode> keys; | ||
| 82 | std::vector<InputCode> modifiers; | ||
| 83 | InputMode mode = InputMode::Press; | ||
| 84 | std::function<void()> on_press; | ||
| 85 | std::function<void(bool)> on_state_change; | ||
| 86 | }; | ||
| 87 | |||
| 88 | /** | ||
| 89 | * @class InputPoller | ||
| 90 | * @brief RAII input polling engine that monitors key states on a background thread. | ||
| 91 | * @details Manages a dedicated polling thread that checks virtual key states via | ||
| 92 | * GetAsyncKeyState. Supports both press (edge-triggered) and hold | ||
| 93 | * (level-triggered) input modes with optional modifier key combinations. | ||
| 94 | * When require_focus is enabled (default), key events are only processed | ||
| 95 | * when the current process owns the foreground window. | ||
| 96 | * | ||
| 97 | * On shutdown, active hold bindings receive an on_state_change(false) | ||
| 98 | * callback to ensure consumers are notified of the release. | ||
| 99 | * | ||
| 100 | * @note Non-copyable, non-movable. Callbacks are invoked on the polling thread. | ||
| 101 | * @note This class is the building block for the InputManager singleton. | ||
| 102 | * | ||
| 103 | * @warning When used inside a DLL, shutdown() must be called before DLL_PROCESS_DETACH. | ||
| 104 | * Calling join() on a thread during DllMain can deadlock due to the loader lock. | ||
| 105 | * Use DMK_Shutdown() to ensure proper teardown ordering. | ||
| 106 | */ | ||
| 107 | class InputPoller | ||
| 108 | { | ||
| 109 | public: | ||
| 110 | /** | ||
| 111 | * @brief Constructs an InputPoller with the given bindings and poll interval. | ||
| 112 | * @param bindings Vector of input bindings to monitor. | ||
| 113 | * @param poll_interval Time between polling cycles. | ||
| 114 | * @param require_focus When true, key events are ignored unless the current | ||
| 115 | * process owns the foreground window. | ||
| 116 | * @param gamepad_index XInput controller index (0-3) to poll for gamepad bindings. | ||
| 117 | * @param trigger_threshold Analog trigger deadzone threshold (0-255). Trigger values | ||
| 118 | * above this threshold are considered "pressed". | ||
| 119 | * @param stick_threshold Thumbstick deadzone threshold (0-32767). Axis values | ||
| 120 | * exceeding this threshold in any direction are "pressed". | ||
| 121 | * @note The polling thread does not start until start() is called. | ||
| 122 | */ | ||
| 123 | explicit InputPoller(std::vector<InputBinding> bindings, | ||
| 124 | std::chrono::milliseconds poll_interval = DEFAULT_POLL_INTERVAL, | ||
| 125 | bool require_focus = true, | ||
| 126 | int gamepad_index = 0, | ||
| 127 | int trigger_threshold = GamepadCode::TriggerThreshold, | ||
| 128 | int stick_threshold = GamepadCode::StickThreshold); | ||
| 129 | |||
| 130 | ~InputPoller() noexcept; | ||
| 131 | |||
| 132 | InputPoller(const InputPoller &) = delete; | ||
| 133 | InputPoller &operator=(const InputPoller &) = delete; | ||
| 134 | InputPoller(InputPoller &&) = delete; | ||
| 135 | InputPoller &operator=(InputPoller &&) = delete; | ||
| 136 | |||
| 137 | /** | ||
| 138 | * @brief Starts the polling thread. | ||
| 139 | * @details Safe to call only once. Subsequent calls are ignored with a warning. | ||
| 140 | * @note Not thread-safe. Must be called from a single thread. Use | ||
| 141 | * InputManager::start() for a thread-safe wrapper. | ||
| 142 | */ | ||
| 143 | void start(); | ||
| 144 | |||
| 145 | /** | ||
| 146 | * @brief Checks if the polling thread is currently running. | ||
| 147 | * @return true if the poller is active and monitoring keys. | ||
| 148 | */ | ||
| 149 | [[nodiscard]] bool is_running() const noexcept; | ||
| 150 | |||
| 151 | /** | ||
| 152 | * @brief Returns the number of registered bindings. | ||
| 153 | * @return size_t Number of bindings. | ||
| 154 | */ | ||
| 155 | [[nodiscard]] size_t binding_count() const noexcept; | ||
| 156 | |||
| 157 | /** | ||
| 158 | * @brief Returns the configured poll interval. | ||
| 159 | * @return std::chrono::milliseconds The poll interval. | ||
| 160 | */ | ||
| 161 | [[nodiscard]] std::chrono::milliseconds poll_interval() const noexcept; | ||
| 162 | |||
| 163 | /** | ||
| 164 | * @brief Returns the configured gamepad controller index. | ||
| 165 | * @return int The XInput controller index (0-3). | ||
| 166 | */ | ||
| 167 | [[nodiscard]] int gamepad_index() const noexcept; | ||
| 168 | |||
| 169 | /** | ||
| 170 | * @brief Queries whether a binding is currently active by index. | ||
| 171 | * @param index Zero-based index into the bindings vector. | ||
| 172 | * @return true if the binding's key(s) are currently pressed. | ||
| 173 | * Returns false for out-of-range indices. | ||
| 174 | * @note Thread-safe. Can be called from any thread. | ||
| 175 | */ | ||
| 176 | [[nodiscard]] bool is_binding_active(size_t index) const noexcept; | ||
| 177 | |||
| 178 | /** | ||
| 179 | * @brief Queries whether a binding is currently active by name. | ||
| 180 | * @param name The binding name to look up. | ||
| 181 | * @return true if the named binding's key(s) are currently pressed. | ||
| 182 | * Returns false if no binding with the given name exists. | ||
| 183 | * @note Thread-safe. Can be called from any thread. | ||
| 184 | */ | ||
| 185 | [[nodiscard]] bool is_binding_active(std::string_view name) const noexcept; | ||
| 186 | |||
| 187 | /** | ||
| 188 | * @brief Sets whether the poller requires the current process to own the | ||
| 189 | * foreground window before processing key events. | ||
| 190 | * @param require_focus true to enable focus checking (default), false to disable. | ||
| 191 | * @note Thread-safe. Can be called while the poller is running. | ||
| 192 | */ | ||
| 193 | void set_require_focus(bool require_focus) noexcept; | ||
| 194 | |||
| 195 | /** | ||
| 196 | * @brief Stops the polling thread. | ||
| 197 | * @details Signals the thread to stop and waits for it to join. After the | ||
| 198 | * thread has joined, fires on_state_change(false) for any hold | ||
| 199 | * bindings that were active at the time of shutdown. Safe to call | ||
| 200 | * multiple times. | ||
| 201 | */ | ||
| 202 | void shutdown() noexcept; | ||
| 203 | |||
| 204 | private: | ||
| 205 | void poll_loop(std::stop_token stop_token); | ||
| 206 | void release_active_holds() noexcept; | ||
| 207 | [[nodiscard]] bool is_process_foreground() const; | ||
| 208 | |||
| 209 | /// Transparent hasher enabling std::string_view lookup without allocation. | ||
| 210 | struct StringHash | ||
| 211 | { | ||
| 212 | using is_transparent = void; | ||
| 213 | 94 | size_t operator()(std::string_view sv) const noexcept | |
| 214 | { | ||
| 215 | 94 | return std::hash<std::string_view>{}(sv); | |
| 216 | } | ||
| 217 | }; | ||
| 218 | |||
| 219 | std::vector<InputBinding> bindings_; | ||
| 220 | std::unordered_map<std::string, std::vector<size_t>, StringHash, std::equal_to<>> name_index_; | ||
| 221 | std::vector<InputCode> known_modifiers_; | ||
| 222 | std::chrono::milliseconds poll_interval_; | ||
| 223 | std::atomic<bool> require_focus_; | ||
| 224 | std::atomic<bool> running_{false}; | ||
| 225 | std::jthread poll_thread_; | ||
| 226 | std::mutex cv_mutex_; | ||
| 227 | std::condition_variable_any cv_; | ||
| 228 | |||
| 229 | // Per-binding active state, indexed parallel to bindings_. | ||
| 230 | // Atomic for cross-thread reads via is_binding_active(). | ||
| 231 | std::unique_ptr<std::atomic<uint8_t>[]> active_states_; | ||
| 232 | |||
| 233 | int gamepad_index_; | ||
| 234 | int trigger_threshold_; | ||
| 235 | int stick_threshold_; | ||
| 236 | bool has_gamepad_bindings_; | ||
| 237 | }; | ||
| 238 | |||
| 239 | /** | ||
| 240 | * @class InputManager | ||
| 241 | * @brief Singleton that provides a convenient interface for registering and | ||
| 242 | * monitoring hotkey bindings. | ||
| 243 | * @details Wraps an InputPoller internally. Bindings are registered before | ||
| 244 | * calling start(), which constructs and starts the poller. Integrates | ||
| 245 | * with DMK_Shutdown() for automatic cleanup. | ||
| 246 | * | ||
| 247 | * @note Thread-safe. For advanced use cases requiring multiple independent | ||
| 248 | * pollers or custom lifetime management, use InputPoller directly. | ||
| 249 | * | ||
| 250 | * @warning When used inside a DLL, shutdown() must be called before DLL_PROCESS_DETACH. | ||
| 251 | * Calling join() on a thread during DllMain can deadlock due to the loader lock. | ||
| 252 | */ | ||
| 253 | class InputManager | ||
| 254 | { | ||
| 255 | public: | ||
| 256 | /** | ||
| 257 | * @brief Retrieves the singleton instance of the InputManager. | ||
| 258 | * @return InputManager& Reference to the single InputManager instance. | ||
| 259 | */ | ||
| 260 | 115 | static InputManager &get_instance() | |
| 261 | { | ||
| 262 |
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115 | static InputManager instance; |
| 263 | 115 | return instance; | |
| 264 | } | ||
| 265 | |||
| 266 | /** | ||
| 267 | * @brief Registers a press-mode binding. | ||
| 268 | * @details The callback fires once per key-down edge for any key in the list. | ||
| 269 | * Must be called before start(). Ignored if the poller is already running. | ||
| 270 | * @param name Unique, descriptive name for the binding. | ||
| 271 | * @param keys Vector of input codes (any triggers the action). | ||
| 272 | * @param callback Function to invoke on key press. | ||
| 273 | */ | ||
| 274 | void register_press(std::string_view name, const std::vector<InputCode> &keys, | ||
| 275 | std::function<void()> callback); | ||
| 276 | |||
| 277 | /** | ||
| 278 | * @brief Registers a press-mode binding with modifier keys. | ||
| 279 | * @details The callback fires once per key-down edge for any key in the list, | ||
| 280 | * but only when all modifier inputs are simultaneously held. | ||
| 281 | * @param name Unique, descriptive name for the binding. | ||
| 282 | * @param keys Vector of input codes (any triggers the action). | ||
| 283 | * @param modifiers Vector of modifier input codes (all must be held). | ||
| 284 | * @param callback Function to invoke on key press. | ||
| 285 | */ | ||
| 286 | void register_press(std::string_view name, const std::vector<InputCode> &keys, | ||
| 287 | const std::vector<InputCode> &modifiers, | ||
| 288 | std::function<void()> callback); | ||
| 289 | |||
| 290 | /** | ||
| 291 | * @brief Registers press-mode bindings from a KeyComboList. | ||
| 292 | * @details Registers one binding per combo in the list. All bindings share | ||
| 293 | * the same name, enabling OR-logic via is_binding_active(). | ||
| 294 | * Must be called before start(). Ignored if the poller is already running. | ||
| 295 | * @param name Shared binding name for all combos. | ||
| 296 | * @param combos List of key combinations (each combo is registered independently). | ||
| 297 | * @param callback Function to invoke on key press. | ||
| 298 | */ | ||
| 299 | void register_press(std::string_view name, const Config::KeyComboList &combos, | ||
| 300 | std::function<void()> callback); | ||
| 301 | |||
| 302 | /** | ||
| 303 | * @brief Registers a hold-mode binding. | ||
| 304 | * @details The callback fires with true when any input in the list is pressed, | ||
| 305 | * and false when all are released. Must be called before start(). | ||
| 306 | * Ignored if the poller is already running. | ||
| 307 | * @param name Unique, descriptive name for the binding. | ||
| 308 | * @param keys Vector of input codes (any activates the hold). | ||
| 309 | * @param callback Function invoked with the hold state (true = held, false = released). | ||
| 310 | */ | ||
| 311 | void register_hold(std::string_view name, const std::vector<InputCode> &keys, | ||
| 312 | std::function<void(bool)> callback); | ||
| 313 | |||
| 314 | /** | ||
| 315 | * @brief Registers a hold-mode binding with modifier keys. | ||
| 316 | * @details The callback fires with true when any input in the list is pressed | ||
| 317 | * and all modifier inputs are simultaneously held, and false when the | ||
| 318 | * condition is no longer met. | ||
| 319 | * @param name Unique, descriptive name for the binding. | ||
| 320 | * @param keys Vector of input codes (any activates the hold). | ||
| 321 | * @param modifiers Vector of modifier input codes (all must be held). | ||
| 322 | * @param callback Function invoked with the hold state (true = held, false = released). | ||
| 323 | */ | ||
| 324 | void register_hold(std::string_view name, const std::vector<InputCode> &keys, | ||
| 325 | const std::vector<InputCode> &modifiers, | ||
| 326 | std::function<void(bool)> callback); | ||
| 327 | |||
| 328 | /** | ||
| 329 | * @brief Registers hold-mode bindings from a KeyComboList. | ||
| 330 | * @details Registers one binding per combo in the list. All bindings share | ||
| 331 | * the same name, enabling OR-logic via is_binding_active(). | ||
| 332 | * Must be called before start(). Ignored if the poller is already running. | ||
| 333 | * @param name Shared binding name for all combos. | ||
| 334 | * @param combos List of key combinations (each combo is registered independently). | ||
| 335 | * @param callback Function invoked with the hold state (true = held, false = released). | ||
| 336 | */ | ||
| 337 | void register_hold(std::string_view name, const Config::KeyComboList &combos, | ||
| 338 | std::function<void(bool)> callback); | ||
| 339 | |||
| 340 | /** | ||
| 341 | * @brief Sets whether the poller requires the current process to own the | ||
| 342 | * foreground window before processing key events. | ||
| 343 | * @param require_focus true to enable focus checking (default), false to disable. | ||
| 344 | * @note Can be called before or after start(). Changes take effect immediately. | ||
| 345 | */ | ||
| 346 | void set_require_focus(bool require_focus); | ||
| 347 | |||
| 348 | /** | ||
| 349 | * @brief Sets the XInput controller index to poll for gamepad bindings. | ||
| 350 | * @param index Controller index (0-3). Clamped to valid range. | ||
| 351 | * @note Must be called before start(). Has no effect while the poller is running. | ||
| 352 | */ | ||
| 353 | void set_gamepad_index(int index); | ||
| 354 | |||
| 355 | /** | ||
| 356 | * @brief Sets the analog trigger deadzone threshold for gamepad bindings. | ||
| 357 | * @param threshold Trigger values above this threshold (0-255) are "pressed". | ||
| 358 | * @note Must be called before start(). Has no effect while the poller is running. | ||
| 359 | */ | ||
| 360 | void set_trigger_threshold(int threshold); | ||
| 361 | |||
| 362 | /** | ||
| 363 | * @brief Sets the thumbstick deadzone threshold for gamepad bindings. | ||
| 364 | * @param threshold Axis values exceeding this threshold (0-32767) are "pressed". | ||
| 365 | * @note Must be called before start(). Has no effect while the poller is running. | ||
| 366 | */ | ||
| 367 | void set_stick_threshold(int threshold); | ||
| 368 | |||
| 369 | /** | ||
| 370 | * @brief Starts the input polling thread with all registered bindings. | ||
| 371 | * @details Constructs an internal InputPoller with the current bindings | ||
| 372 | * and begins monitoring. Subsequent register calls are ignored | ||
| 373 | * until the poller is stopped and bindings are cleared. | ||
| 374 | * @param poll_interval Time between polling cycles. | ||
| 375 | */ | ||
| 376 | void start(std::chrono::milliseconds poll_interval = DEFAULT_POLL_INTERVAL); | ||
| 377 | |||
| 378 | /** | ||
| 379 | * @brief Checks if the input polling thread is currently running. | ||
| 380 | * @return true if the poller is active. | ||
| 381 | */ | ||
| 382 | [[nodiscard]] bool is_running() const noexcept; | ||
| 383 | |||
| 384 | /** | ||
| 385 | * @brief Returns the number of registered bindings. | ||
| 386 | * @return size_t Number of bindings (pending or active). | ||
| 387 | */ | ||
| 388 | [[nodiscard]] size_t binding_count() const noexcept; | ||
| 389 | |||
| 390 | /** | ||
| 391 | * @brief Queries whether a named binding is currently active. | ||
| 392 | * @param name The binding name to look up. | ||
| 393 | * @return true if the named binding's key(s) are currently pressed. | ||
| 394 | * Returns false if the poller is not running or the name is unknown. | ||
| 395 | * @note Thread-safe. Can be called from any thread (e.g., render thread). | ||
| 396 | */ | ||
| 397 | [[nodiscard]] bool is_binding_active(std::string_view name) const noexcept; | ||
| 398 | |||
| 399 | /** | ||
| 400 | * @brief Stops the polling thread and clears all registered bindings. | ||
| 401 | * @details Safe to call multiple times. After shutdown, new bindings | ||
| 402 | * can be registered and start() called again. | ||
| 403 | */ | ||
| 404 | void shutdown() noexcept; | ||
| 405 | |||
| 406 | private: | ||
| 407 | 1 | InputManager() = default; | |
| 408 | 1 | ~InputManager() = default; | |
| 409 | |||
| 410 | InputManager(const InputManager &) = delete; | ||
| 411 | InputManager &operator=(const InputManager &) = delete; | ||
| 412 | InputManager(InputManager &&) = delete; | ||
| 413 | InputManager &operator=(InputManager &&) = delete; | ||
| 414 | |||
| 415 | mutable std::mutex mutex_; | ||
| 416 | std::vector<InputBinding> pending_bindings_; | ||
| 417 | std::shared_ptr<InputPoller> poller_; | ||
| 418 | std::atomic<std::shared_ptr<InputPoller>> active_poller_{}; | ||
| 419 | std::atomic<bool> running_{false}; | ||
| 420 | bool require_focus_ = true; | ||
| 421 | int gamepad_index_ = 0; | ||
| 422 | int trigger_threshold_ = GamepadCode::TriggerThreshold; | ||
| 423 | int stick_threshold_ = GamepadCode::StickThreshold; | ||
| 424 | }; | ||
| 425 | } // namespace DetourModKit | ||
| 426 | |||
| 427 | #endif // DETOURMODKIT_INPUT_HPP | ||
| 428 |