Warhorse ScripBind documentation
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Syntax
C++
int OpenInventory(IFunctionHandler * pH, ScriptHandle userId, ScriptHandle grindstoneId);
Parameters 
Description 
ScriptHandle grindstoneId 
entity id of grindstone on which human will sharpen 
user 
entity id of sharpening player 

Syntax: Sharpening.OpenInventory(EntityId user, EntityId grindstone) 

Opens inventory for selecting weapon for sharpening. 

 

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