Warhorse ScripBind documentation
ContentsIndexHome
PreviousUpNext
DrawSecondaryWeaponEx
Syntax
C++
virtual int DrawSecondaryWeaponEx(IFunctionHandler * pH, const char* animInput, bool force);
Parameters 
Description 
const char* animInput 
animation to be used for drawing, if empty, draw is performed without animation 
bool force 
will force animation even the weapon is already in hand 

Syntax: Human.DrawSecondaryWeaponEx( const char* animInput, bool force ) 

Draw secondary weapon with animation input and possibility to force the animation, weapon must be equipped 

 

Copyright (c) 2012. All rights reserved.