Parameters |
Description |
const char* animInput |
animation to be used for drawing, if empty, draw is performed without animation |
bool force |
will force animation even the weapon is already in hand |
Syntax: Human.DrawPrimaryWeaponEx( const char* animInput, bool force )
Draw primary weapon with animation input and possibility to force the animation, weapon must be equipped
Copyright (c) 2012. All rights reserved.
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