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ShatterEntity
Syntax
C++
int ShatterEntity(IFunctionHandler * pH, ScriptHandle entityId, Vec3 pos, Vec3 impulse);
Parameters 
Description 
ScriptHandle entityId 
Entity identifier. 
Vec3 pos 
Position vector. 
Vec3 impulse 
Impulse vector for the shattering. 

Syntax: GameRules.ShatterEntity( ScriptHandle entityId, Vec3 pos, Vec3 impulse ) 

Shatters an entity. 

 

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