Warhorse ScripBind documentation
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SetSynchedEntityValue
Syntax
C++
int SetSynchedEntityValue(IFunctionHandler * pH, ScriptHandle entityId, int key);
Parameters 
Description 
ScriptHandle entityId 
Entity identifier. 
int key 
Key for the sync entity value. 

Syntax: GameRules.SetSynchedEntityValue( ScriptHandle entityId, int key ) 

Sets a sync entity value. 

 

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