Warhorse ScripBind documentation
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RenamePlayer
Syntax
C++
int RenamePlayer(IFunctionHandler * pH, ScriptHandle playerId, const char * name);
Parameters 
Description 
ScriptHandle playerId 
Player identifier. 
const char * name 
New name for the player. 

Syntax: GameRules.RenamePlayer( ScriptHandle playerId, const char *name ) 

Renames the player. 

 

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