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Parameters |
Description |
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ScriptHandle playerId |
Player identifier. |
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bool dropItem |
True to drop the item, false otherwise. |
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bool ragdoll |
True to ragdollize, false otherwise. |
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ScriptHandle shooterId |
Shooter identifier. |
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ScriptHandle weaponId |
Weapon identifier. |
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float damage |
Damage amount. |
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int material |
Material identifier. |
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int hit_type |
Type of the hit. |
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Vec3 impulse |
Impulse vector due to the hit. |
Syntax: GameRules.KillPlayer( ScriptHandle playerId, bool dropItem, bool ragdoll, ScriptHandle shooterId, ScriptHandle weaponId, float damage, int material, int hit_type, Vec3 impulse)
Kills the player.
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Copyright (c) 2012. All rights reserved.
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