Warhorse ScripBind documentation
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KillPlayer
Syntax
C++
int KillPlayer(IFunctionHandler * pH, ScriptHandle playerId, bool dropItem, bool ragdoll, ScriptHandle shooterId, ScriptHandle weaponId, float damage, int material, int hit_type, Vec3 impulse);
Parameters 
Description 
ScriptHandle playerId 
Player identifier. 
bool dropItem 
True to drop the item, false otherwise. 
bool ragdoll 
True to ragdollize, false otherwise. 
ScriptHandle shooterId 
Shooter identifier. 
ScriptHandle weaponId 
Weapon identifier. 
float damage 
Damage amount. 
int material 
Material identifier. 
int hit_type 
Type of the hit. 
Vec3 impulse 
Impulse vector due to the hit. 

Syntax: GameRules.KillPlayer( ScriptHandle playerId, bool dropItem, bool ragdoll, ScriptHandle shooterId, ScriptHandle weaponId, float damage, int material, int hit_type, Vec3 impulse) 

Kills the player. 

 

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