|
Parameters |
Description |
|
ScriptHandle playerId |
Player identifier. |
|
bool ignoreTeam |
True to ignore team, false otherwise. |
|
bool includeNeutral |
True to include neutral entity, false otherwise. |
Syntax: GameRules.GetSpawnLocation( playerId, bool ignoreTeam, bool includeNeutral )
|
Copyright (c) 2012. All rights reserved.
|