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GetSpawnLocation
Syntax
C++
int GetSpawnLocation(IFunctionHandler * pH, ScriptHandle playerId, bool ignoreTeam, bool includeNeutral);
Parameters 
Description 
ScriptHandle playerId 
Player identifier. 
bool ignoreTeam 
True to ignore team, false otherwise. 
bool includeNeutral 
True to include neutral entity, false otherwise.
 

Syntax: GameRules.GetSpawnLocation( playerId, bool ignoreTeam, bool includeNeutral )

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