Parameters |
Description |
ScriptHandle entityId |
Entity identifier. |
bool freeze |
True if the entity is froozen, false otherwise. |
bool vapor |
True to spawn vapor after freezing, false otherwise. |
force |
True to force freezing even for the entity that implements "GetFrozen Amount", false otherwise. The default value is false. |
Syntax: GameRules.FreezeEntity( ScriptHandle entityId, bool freeze, bool vapor, bool force )
Copyright (c) 2012. All rights reserved.
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