Warhorse ScripBind documentation
ContentsIndexHome
PreviousUpNext
AddSpawnLocation
Syntax
C++
int AddSpawnLocation(IFunctionHandler * pH, ScriptHandle entityId);
Parameters 
Description 
ScriptHandle entityId 
Entity identifier. 

Syntax: GameRules.AddSpawnLocation(entityId) 

Adds the spawn location for the specified entity. 

 

Copyright (c) 2012. All rights reserved.