Warhorse ScripBind documentation
ContentsIndexHome
PreviousUpNext
AcceptGame
Syntax
C++
int AcceptGame(IFunctionHandler * pH, ScriptHandle playerIdHandle, ScriptHandle opponentIdHandle);
Parameters 
Description 
playerId 
entity id of opponent who accepts the request 
opponentId 
entity id of player who requested the game 

Syntax: Backgammon.AcceptGame(EntityId opponentId, EntityId playerId) 

Opponent accepted previous request. 

 

Copyright (c) 2012. All rights reserved.