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PlayerEnteredTrigger
Syntax
C++
int UserEnteredTrigger(IFunctionHandler * pH, const char * placeAssetName, ScriptHandle userId);
Parameters 
Description 
const char * placeAssetName 
name of the place asset 
ScriptHandle userId 
entityId of user which entered trigger 

Syntax: QuestSystem.PlayerEnteredTrigger(const char *placeAssetName, EntityId userId) 

Called from script when player enters ProximityTrigger or AreaTrigger 

 

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