Parameters |
Description |
const char * placeAssetName |
name of the place asset |
ScriptHandle userId |
entityId of user which entered trigger |
Syntax: QuestSystem.PlayerEnteredTrigger(const char *placeAssetName, EntityId userId)
Called from script when player enters ProximityTrigger or AreaTrigger
Copyright (c) 2012. All rights reserved.
|