Warhorse ScripBind documentation
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TriggerConditionForAsset
Syntax
C++
int TriggerConditionForAsset(IFunctionHandler * pH, int assetId);
Parameters 
Description 
int assetId 
asset to be evaluated in condition 

Syntax: QuestSystem.TriggerConditionForAsset(const char *assetName) 

Trigger condition evaluation of type SCRIPT for an asset of current active objectives 

 

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