Parameters |
Description |
const char * questName |
name of the quest which will be delivered |
objectiveId |
id of objective |
gVarName |
name of the variable with result (0 not set, -1 cancel, -2 wrong item or less items, 1 ok, 2 ok, but broken) |
Syntax: QuestSystem.OpenInventory()
Opens inventory with item asset which should be delivered
Copyright (c) 2012. All rights reserved.
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