Warhorse ScripBind documentation
ContentsIndexHome
PreviousUpNext
CanBondHorse
Syntax
C++
int CanBondHorse(IFunctionHandler* pH, ScriptHandle horseId);

Syntax: Player.CanBondHorse(horseEntityId) 

Returns if the player can bond a target horse 

 

Copyright (c) 2012. All rights reserved.