Warhorse ScripBind documentation
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AttachEntityToHand
Syntax
C++
virtual int AttachEntityToHand(IFunctionHandler * pH, ScriptHandle entityId, uint hand);
Parameters 
Description 
uint hand 
0 = left, 1 = right (use HS_LEFT or HS_RIGHT) 

Syntax: Human.AttachEntityToHand(id, hand) 

Attaches entity to human's hand 

 

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