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ProcessEMPEffect
Syntax
C++
int ProcessEMPEffect(IFunctionHandler* pH, ScriptHandle targetId, float timeScale);
Parameters 
Description 
ScriptHandle targetId 
Target identifier. 
float timeScale 
Time scale. 

Syntax: GameRules.ProcessEMPEffect( ScriptHandle targetId, float timeScale ) 

Processes the EMP (Electro Magnetic Pulse) effect. 

 

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