Warhorse ScripBind documentation
ContentsIndexHome
PreviousUpNext
IsSpawnGroup
Syntax
C++
int IsSpawnGroup(IFunctionHandler * pH, ScriptHandle entityId);
Parameters 
Description 
ScriptHandle entityId 
Entity identifier. 

Syntax: GameRules.IsSpawnGroup(entityId) 

Checks if the entity is a spawn group. 

 

Copyright (c) 2012. All rights reserved.