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AbortEntityRespawn
Syntax
C++
int AbortEntityRespawn(IFunctionHandler * pH, ScriptHandle entityId, bool destroyData);
Parameters 
Description 
ScriptHandle entityId 
Entity identifier. 
bool destroyData 
True to destroy the data, false otherwise. 

Syntax: GameRules.AbortEntityRespawn( ScriptHandle entityId, bool destroyData ) 

Aborts a respawning for the specified entity. 

 

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