Syntax: GameCodeCoverage.WatchCCCPoint("ActorStance_OtherActorStartHorse", {});
starts watching code checkpoint, if checkpoint is hit system will search passed table for function called OnCheckpointHit if found then function OnCheckpointHit(checkpoint_name, hit_count) is called otherwise system searches for checkpoint specific function Checkpoint specific function name is created as "On"+checkpoint_name ... for example OnActorStance_OtherActorStartHorse If such function exists it is called it is called with one param OnActorStance_OtherActorStartHorse(hit_count)
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