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Parameters |
Description |
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const char* pProfileName |
name of profile we want to blend into |
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int blendDuration |
duration in seconds in game time |
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bool force |
if there is blend in progress it will stops current blend and starts new one - this should be used when immediate blend dis requested |
Syntax: EnvironmentModule.BlendTimeOfDay(pProfileName, blendDuration, force)
Blends Time Of Day profile from current one to specific one. If blending is already in progress it will queue next blend. Only last blend is queued.
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Copyright (c) 2012. All rights reserved.
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