Parameters |
Description |
const char* pProfileName |
name of profile we want to blend into |
int blendDuration |
duration in seconds in game time |
bool force |
if there is blend in progress it will stops current blend and starts new one - this should be used when immediate blend dis requested |
Syntax: EnvironmentModule.BlendTimeOfDay(pProfileName, blendDuration, force)
Blends Time Of Day profile from current one to specific one. If blending is already in progress it will queue next blend. Only last blend is queued.
Copyright (c) 2012. All rights reserved.
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