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C_ScriptBindEntityModule::WillSleepingOnThisBedSave Method
Syntax
C++
int WillSleepingOnThisBedSave(IFunctionHandler * pH, ScriptHandle entityIdHandle);

!

EntityModule.WillSleepingOnThisBedSave(entityId)

! ! Checks whether this bed will save the game after proper sleep or not. !  

 

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