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C_ScriptBindEntityModule::EnableLayerProfile Method
Syntax
C++
int EnableLayerProfile(IFunctionHandler * pH, const char * profileName, bool enable);

!

EntityModule.EnableLayerProfile( profileName, enable )

! ! Enable/Disable entity layer profile by name" ! Prerequisites: ! - In your level: Terrain - Environment - Use Layer Activation set to true ! - cvar e_ObjectLayersActivation set to 1 !

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