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Parameters |
Description |
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ScriptHandle userId |
entity id of user of the door (typically player or npc) |
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bool isOpened |
is the door currently opened |
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bool shouldBeOpened |
should the door be opened after the usage |
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bool isFrontSide |
is the door used from the front side |
Syntax: animDoor.GetUserAnimName(userId, true, false, true)
Gets the animation name that should be played by the user of the door when using the door.
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Copyright (c) 2012. All rights reserved.
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