Parameters |
Description |
ScriptHandle userId |
entity id of user of the door (typically player or npc) |
bool isOpened |
is the door currently opened |
bool shouldBeOpened |
should the door be opened after the usage |
bool isFrontSide |
is the door used from the front side |
Syntax: animDoor.GetUserAnimName(userId, true, false, true)
Gets the animation name that should be played by the user of the door when using the door.
Copyright (c) 2012. All rights reserved.
|